Mohammad Oraki; Shima Heidari
Volume 3, special , March 2015, , Pages 59-70
Abstract
Aim: The present study was designed to evaluate the effect of action video games on the visual selective attention of children with dyslexia. Method: The research was a semi-experimental design with pretest-posttest and control group. A total number of 30 male students aged 9 to 11 years with dyslexia ...
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Aim: The present study was designed to evaluate the effect of action video games on the visual selective attention of children with dyslexia. Method: The research was a semi-experimental design with pretest-posttest and control group. A total number of 30 male students aged 9 to 11 years with dyslexia in the city of khorramdareh were selected by simple random sampling method and were randomly assigned to control and experimental groups. The experimental group took part in 9 sessions (each session for 80 minutes) in an action video game. Data collection was done by using Stroop test, Raven test of intelligence, and CSI-4’s sub-scale including ADHD Test. Data were analyzed using Ancova. Results: The Results showed that there was a significant difference between the two groups in the rate of correct responses, congruent and incongruent Stroop test, the amount of reaction time, and the amount of test time. Conclusion: Results showed that playing action video game increased subjects’ visual selective attention in the experimental group. Furthermore, the results of delayed post-test indicated the stability of the results in the experimental group after 2 months.